AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in Chile: Q2 2022
Discover the performance metrics of the top 5 Roguelike games on Android in Chile during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Roguelike games on the Android platform in Chile showcased notable performance trends. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.
Diablo Immortal from Blizzard Entertainment saw a significant initial surge in weekly downloads, starting at around 51K in the first week of June and declining to 3K by the end of the month. Weekly revenue peaked at approximately $14.8K in the week of June 6, gradually decreasing to around $10.9K by the end of June. Active users followed a similar downtrend, starting at about 48K and dropping to 14K.
Soul Knight by ChillyRoom experienced a steady performance in weekly downloads, with numbers fluctuating between 3.5K and 4.5K throughout June. Weekly revenue remained relatively stable, averaging around $500-$600. The game maintained a robust active user base, peaking at approximately 51.5K in the first week of June and ending the month with around 51.4K active users.
PunBall from Habby showed an interesting trend with weekly downloads peaking at 3.5K in the first week of June but then dropping to below 500 by the end of the month. Revenue also saw fluctuations, starting at $1.2K and ending at $705. Active users peaked at 10K in the first week of June before falling to around 4.5K by the end of the month.
TailedDemonSlayer - Idle RPG by CookApps had a consistent decline in performance metrics. Weekly downloads started at 3442 in late March but dropped to just 138 by the end of June. Revenue followed a similar pattern, starting at $517 and decreasing to $223. Active users also saw a downturn, from 5.4K to 1.7K over the same period.
RAID: Shadow Legends from Plarium Global Ltd demonstrated stable weekly downloads, hovering around 900-1.5K throughout the quarter. Weekly revenue fluctuated, peaking at $3.6K in late May and settling at around $1.4K by the end of June. The game maintained a consistent active user base, with numbers ranging from 2.3K to 2.8K.
For more detailed insights and data, visit Sensor Tower. These metrics provide a glimpse into the performance dynamics of top Roguelike games on the Android platform in Chile during Q2 2022.